8/3/2023 0 Comments Orcs must die 3 level guideThese unique abilities are not so impactful that they define how you play but do give you some interesting options to think about. The coop implementation is good though and ensures both players have equal impact on proceedings, with both having separate funds to purchase traps with, and with each player controlling a character distinct in both appearance and unique abilities. The added benefit of having another player to coordinate trap placement with and help hold off a wave of enemies, which has almost made it through, is great but really that is just the positive effect coop has on almost any game. As with those previous games it works entirely well as a solo game but generally feels like it should be played coop. Somehow they don’t make the “small” normal levels redundant, as they have more close quarter areas and a tight experience, while the war scenario maps go all out on scale.Īs with the previous entries in the series Orcs Must Die 3 can be played either solo or with a second player in coop. These have a different feel to them in comparison to the regular levels. Set on bigger maps, these turn things up to an epic scale, with the numbers of incoming monsters far above anything seen on normal levels – plus big bosses join the fight. These feature unique and equally oversized traps, such as the mortar-like mega boom barrel launcher or a bank of 11 archers rather than the standard 1 at a time. Supersizing the experience are war scenario levels, which occur periodically along the storyline. Thankfully, that isn’t the case with Orcs Must Die 3 – keeping players entertained and on their toes. If the game gave you a huge trap arsenal but only a handful of enemies things would get stale. From taking more damage, attacking differently and even exploding upon death, each adds their own challenge into the experience. From splitting Earth elementals through to fast kobold runners, players soon have plenty to contend with. Orcs might be in the title but they are far from the only monsters to be attempting to batter down the gates and push through your defences into the rift. It also means players may have to adapt as their fire arrow archers become ineffective against certain enemy types. This allows players to find their favourites and then make them even better. Perhaps those archers aren’t firing fast enough or instead you’d want them to use fire arrows… players can spend their collected skulls to upgrade every weapon and trap. Want a spike trap that also does arcane damage… you can unlock it. From almighty ballistas and springboards to send enemies flying, through to barricades and classic spike traps everything packs a punch, and can be upgraded. In any tower defence title the most important aspect is the things players can construct. New monster types to contend with, new traps to use and even the insanely scaled war scenario mode is introduced, with a constant flow on unlocked content. Though, the Old Friends story does a phenomenal job of introducing new content. To some, this level of content locked away when loading up could be off putting. Working your way through solo, or cooperatively with a friend, sees levels unlocked for the endless mode and eventually modes such as scramble unlocked, which sees random modifiers added into play. However, was reverting back to the original formula the right decision? Let’s find out!įunneling players through the tutorial, most of the game is initially locked behind the Old Friends story mode. Fan favourite traps and weapons return with a range of new things added to players’ arsenals to protect the rifts from those pesky hordes. Developed by Robot Entertainment, the game pits players against waves of orcs, trolls, elementals and more, across a range of gamemodes. Orcs Must Die 3 is not actually the third game in the franchise, but it does return to the same style as Orcs Must Die 1 and 2.
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